Meatcorps – Where creativity meets chaos!

Welcome to the place where creativity is limitless! But GET TO THE POINT! WELL CHECK DOWN BELOW! You will know!


NEW Documentation! Raylib-CS practical tips and more

This documentation site contains practical notes about using Raylib-cs with C# for non-Unity game development.

You can expect:

  • Beginner-friendly Raylib-cs setup guides
  • Practical C# game development tips
  • Notes about debugging, assets, input, audio, and performance
  • Examples from my own game and engine experiments
  • Documentation for parts of my own game engine
  • Occasional dev blogs about my thought process while building games

Proper C# game development resources outside of Unity can be surprisingly hard to find, so this is my attempt to document what I learn while building real projects.

Notice: It’s still a work in progress!

Check it out here: https://docs.meatcorps.nl/

Meatcorps.Engine

Meatcorps.Engine is a lightweight, code-first game framework built on top of Raylib & more!
It’s designed for speed, clarity, and arcade-style projects — no heavy IDE tools, no scene editors, just code.




Check out the most recent video!